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Finishing Touches
In my final week of development for this project before I start on my GDD had me adding in sounds and some water to the kill plane to...
Jack Porter
Nov 16, 20181 min read
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Hammer Time
This week I added a new trap to the game, meet: The Hammer. This trap is designed to knock players who get caught by it off the map. I 3D...
Jack Porter
Nov 9, 20181 min read
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Main Menu
A bit of a slow week this one. Did not manage to implement any new features to the game, except for a main menu. The menu is very basic...
Jack Porter
Nov 2, 20181 min read
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Procedural Track Generation
This week I added procedural generation to the game! To do this I first created some basic building blocks that I could build the level...
Jack Porter
Oct 26, 20181 min read
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Tracks, Countdowns and Circles?
More progress! This week I added a track to test the newly implement multiplayer progression. That involves the rounds starting, with a...
Jack Porter
Oct 19, 20181 min read
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Traps
This week I spent some time programming in some traps for the game This trap will spin around when activated and kill any player that the...
Jack Porter
Oct 12, 20181 min read
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We have a player!
At the end of week 2 and we have a player model and animations thanks to Mixamo. The animations are really nice, however the movement...
Jack Porter
Oct 5, 20181 min read
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The start of a new year.
For my Game Design unit we were tasked with coming up with a pitch for a simple game. The people who came up with the most feasible...
Jack Porter
Sep 28, 20181 min read
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