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Finishing Touches
In my final week of development for this project before I start on my GDD had me adding in sounds and some water to the kill plane to...
Jack Porter
Nov 16, 20181 min read


Hammer Time
This week I added a new trap to the game, meet: The Hammer. This trap is designed to knock players who get caught by it off the map. I 3D...
Jack Porter
Nov 9, 20181 min read


Main Menu
A bit of a slow week this one. Did not manage to implement any new features to the game, except for a main menu. The menu is very basic...
Jack Porter
Nov 2, 20181 min read


Procedural Track Generation
This week I added procedural generation to the game! To do this I first created some basic building blocks that I could build the level...
Jack Porter
Oct 26, 20181 min read


Tracks, Countdowns and Circles?
More progress! This week I added a track to test the newly implement multiplayer progression. That involves the rounds starting, with a...
Jack Porter
Oct 19, 20181 min read


Traps
This week I spent some time programming in some traps for the game This trap will spin around when activated and kill any player that the...
Jack Porter
Oct 12, 20181 min read


We have a player!
At the end of week 2 and we have a player model and animations thanks to Mixamo. The animations are really nice, however the movement...
Jack Porter
Oct 5, 20181 min read


The start of a new year.
For my Game Design unit we were tasked with coming up with a pitch for a simple game. The people who came up with the most feasible...
Jack Porter
Sep 28, 20181 min read
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