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Traps

Updated: Dec 8, 2018

This week I spent some time programming in some traps for the game

This trap will spin around when activated and kill any player that the two blades collide with, there is room for the player to crouch under the high blade or jump over the low blade.

This is a simple trap door with a one time activation, players caught standing on it will fall into a death pit under the level, however it is possible to jump over the gap that remains if you time it correctly.


Finally I programmed and implemented a new input manager for the game to handle multiplayer inputs, this allows me to not have to set up the same input 4 times, once for each player. I used an X Input back end with a pre-made c# interface found at https://github.com/speps/XInputDotNet/

 
 
 

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