Tracks, Countdowns and Circles?
- Jack Porter
- Oct 19, 2018
- 1 min read
More progress! This week I added a track to test the newly implement multiplayer progression. That involves the rounds starting, with a neat countdown timer and a declaration of who is the trap master, as well as spawning the runners into the correct starting positions and a finish line that will trigger the next round starting.

Here we have the timer counting down to start the round, the first rounds trap master is randomly decided, but each round after is either the player who finished the course first, or the player who was the longest alive.

Here you can see a circle that is underneath the player, this allows the player to easily see where they are in relation to the track and also where they will land if they are in the air. it will automatically rotate itself to match any incline or decline the player is standing on and will never rise above the floor.

Here is the finish line, any player who crosses it will gain points equal to the total number of players minus 1 for the trap master and minus a further 1 for any other finished player, meaning in a 4 player game the first person to finish would gain 3 points, second would gain 2 points and third would gain 1 point.
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